Chinaโs virtual reality market could be worth $80 billion USD by 2025, which is why we added a whole extra day to TechCrunch Shanghai 2016, organized by Technode, dedicated especially to developments in VR. Alongside fourteen superb panels and keynotes, we also invited a handful of headset and content makers from across Asia to give us a hands-on preview of the future of VR:

Shanghai-based VR content producer VISENSEโs โๅฐ้ญไนไธๅฝโ, a game where users swing a spear to smash wooden boxes and shoot arrows at carts.
MotionMagic produces a wide range of content, including a reality show, a theater performance, a real estate demo, and a particularly soothing flight through Van Goghโs Starry Night.

Chinese AR and VR incubating platform UCCVR lets users test out one of their shooter games.

MirrorKeyโs VR game CubeRun lets you drive while picking up coins on the way. Users can turn their heads to change the direction and can choose a simple version or a โnightmareโ version, featuring different speeds.
While HTC Viveโs motion controllers are precise, they still require a wider physical space to install two base stations. Many Korean VR content companies use mobile-based Samsung Gear VR to feature their content and technology instead.

Education content maker Vito Technologies featured a game that used a Xiaomi controller. By moving the joystick, users can make the penguin character move forward. To change direction, users turn their head.
Using USensโ hand-and-head tracking technology, a user can pick up a sword and hand it to a terracotta warrior in a similation.

The FIVR (Finnish Virtual Reality Association) featured immersive real estate content, allowing users to walk through rooms.

Winking Entertainment Group developed a VR game called Project Tres (ไธๅฝVRๆธธๆไฝ้ช). Using HTC Vive, users can pick up a brush, write, and pick up objects to accomplish certain tasks.

Kujiale (้ ทๅฎถไน) developed VR-based home interior modeling software. Using the companyโs software with a VR headset, the user can drag and drop furniture into the room in virtual reality.
Kujingwang (ๆฏ็ฝ) specializes in building a concert experience in virtual reality. Users can also watch award ceremonies, from celebrities get out of car and walking the red carpet before viewing the singerโs performance in the front row.





The company behind the real estate showroom was Teatime Research Ltd, http://www.teatimeresearch.com “The FIVR (Finnish Virtual Reality Association) featured immersive real estate content, allowing users to walk through rooms.”, a member of FIVR.