Chinaโ€™s virtual reality market could be worth $80 billion USD by 2025, which is why we added a whole extra day to TechCrunch Shanghai 2016, organized by Technode, dedicated especially to developments in VR. Alongside fourteen superb panels and keynotes, we also invited a handful of headset and content makers from across Asia to give us a hands-on preview of the future of VR:

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Shanghai-based VR content producer VISENSEโ€˜s โ€œๅฐ†้ญ‚ไน‹ไธ‰ๅ›ฝโ€, a game where users swing a spear to smash wooden boxes and shoot arrows at carts.

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MotionMagic produces a wide range of content, including a reality show, a theater performance, a real estate demo, and a particularly soothing flight through Van Goghโ€™s Starry Night.

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Chinese AR and VR incubating platform UCCVR lets users test out one of their shooter games. 

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MirrorKeyโ€™s VR game CubeRun lets you drive while picking up coins on the way. Users can turn their heads to change the direction and can choose a simple version or a โ€˜nightmareโ€™ version, featuring different speeds.

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While HTC Viveโ€™s motion controllers are precise, they still require a wider physical space to install two base stations. Many Korean VR content companies use mobile-based Samsung Gear VR to feature their content and technology instead.

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Education content maker Vito Technologies featured a game that used a Xiaomi controller. By moving the joystick, users can make the penguin character move forward. To change direction, users turn their head. 

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Using USensโ€˜ hand-and-head tracking technology, a user can pick up a sword and hand it to a terracotta warrior in a similation.

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The FIVR (Finnish Virtual Reality Association) featured immersive real estate content, allowing users to walk through rooms.

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Winking Entertainment Group developed a VR game called Project Tres (ไธ‰ๅ›ฝVRๆธธๆˆไฝ“้ชŒ). Using HTC Vive, users can pick up a brush, write, and pick up objects to accomplish certain tasks. 

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Kujiale (้…ทๅฎถไน) developed VR-based home interior modeling software. Using the companyโ€™s software with a VR headset, the user can drag and drop furniture into the room in virtual reality.

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Kujingwang (ๆ™ฏ็ฝ‘) specializes in building a concert experience in virtual reality. Users can also watch award ceremonies, from celebrities get out of car and walking the red carpet before viewing the singerโ€™s performance in the front row.

Eva Yoo is Shanghai-based tech writer. Reach her at evayoo@ovau.ip-ddns.com

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1 Comment

  1. The company behind the real estate showroom was Teatime Research Ltd, http://www.teatimeresearch.com “The FIVR (Finnish Virtual Reality Association) featured immersive real estate content, allowing users to walk through rooms.”, a member of FIVR.

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